Wednesday, November 12, 2014

The MQTT Connection

MQTT stands for MQ Telemetry Transport. It is a publish/subscribe, extremely simple and lightweight messaging protocol, designed for constrained devices and low-bandwidth, high-latency or unreliable networks. The design principles are to minimise network bandwidth and device resource requirements whilst also attempting to ensure reliability and some degree of assurance of delivery. These principles also turn out to make the protocol ideal of the emerging “machine-to-machine” (M2M) or “Internet of Things” world of connected devices, and for mobile applications where bandwidth and battery power are at a premium.

The MQTT protocol is based on the principle of publishing messages and subscribing to topics, or "pub/sub". Multiple clients connect to a broker and subscribe to topics that they are interested in. Clients also connect to the broker and publish messages to topics. Many clients may subscribe to the same topics and do with the information as they please. The broker and MQTT act as a simple, common interface for everything to connect to. This means that you if you have clients that dump subscribed messages to a database, to Twitter, Cosm or even a simple text file, then it becomes very simple to add new sensors or other data input to a database, Twitter or so on.

The Arduino makes a handy MQTT client, and Mosquitto (yes, with two T's) on the Raspberry Pi makes a handy MQTT broker (server).

An example Arduino project

What can you build?

Arduino Networking

As much fun as it is connecting sensors to an Arduino, and displaying data on a LCD, lighting LED's, or other local actions, the real power is when you connect to a network. Whether it's a local network and you are communicating between them or collecting data in a central database (Raspberry Pi), or connecting to the internet and contributing local weather data to a server, or broadcasting data with email or Twitter, even pulling down information like emails, tweets, or scraping other websites for data for local display, there's a lot of fun to be had.

One book that explains how this all works, and gives you easy to replicate (and understand) projects is "Arduino Networking" by my friend Marco Schwartz. This book delves into the abilities of network connectivity, explaining how and why it works, and leaves your mind swirling with new applications, and the ability to execute them. It's a must have on any maker's shelf!

Communicate with Marco at his Forum "Open Home Automation" on G+

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